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21 of 36 articles
Improve your prompts in the developer console
Today, we’re introducing the ability to improve prompts and manage examples directly in the Anthropic Console.
The Effect of Sampling Temperature on Problem Solving in Large Language Models
In this research study, we empirically investigate the effect of sampling temperature on the performance of Large Language Models (LLMs) on various problem-solving tasks. We created a multiple-choice question-and-answer (MCQA) exam by randomly sampling problems from standard LLM benchmarks. Then, we used nine popular LLMs with five prompt-engineering techniques to solve the MCQA problems while increasing the sampling temperature from 0.0 to 1.6. Despite anecdotal reports to the contrary, our empirical results indicate that changes in temperature from 0.0 to 1.0 do not have a statistically significant impact on LLM performance for problem-solving tasks. In addition, these results appear to generalize across LLMs, prompt-engineering techniques, and problem domains. All code, data, and supplemental materials are available on GitHub at: https://github.com/matthewrenze/jhu-llm-temperature
Can Large Language Models Reason?
What should we believe about the reasoning abilities of today’s large language models? As the headlines above illustrate, there’s a debate raging over whether these enormous pre-trained neural networks have achieved humanlike reasoning abilities, or whether their skills are in fact “a mirage.”
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GitHub - huggingface/evaluation-guidebook
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GitHub - dair-ai/Prompt-Engineering-Guide: 🐙 Guides, papers, lecture, notebooks and resources for prompt engineering
🐙 Guides, papers, lecture, notebooks and resources for prompt engineering - dair-ai/Prompt-Engineering-Guide
Minstrel: Structural Prompt Generation with Multi-Agents Coordination for Non-AI Experts
LLMs have demonstrated commendable performance across diverse domains. Nevertheless, formulating high-quality prompts to assist them in their work poses a challenge for non-AI experts. Existing research in prompt engineering suggests somewhat scattered optimization principles and designs empirically dependent prompt optimizers. Unfortunately, these endeavors lack a structural design, incurring high learning costs and it is not conducive to the iterative updating of prompts, especially for non-AI experts. Inspired by structured reusable programming languages, we propose LangGPT, a structural prompt design framework. Furthermore, we introduce Minstrel, a multi-generative agent system with reflection to automate the generation of structural prompts. Experiments and the case study illustrate that structural prompts generated by Minstrel or written manually significantly enhance the performance of LLMs. Furthermore, we analyze the ease of use of structural prompts through a user survey in our online community.
Iteration of Thought: Leveraging Inner Dialogue for Autonomous Large Language Model Reasoning
Iterative human engagement is a common and effective means of leveraging the advanced language processing power of large language models (LLMs). Using well-structured prompts in a conversational manner, human users can effectively influence an LLM to develop more thoughtful and accurate responses. Motivated by this insight, we propose the Iteration of Thought (IoT) framework for enhancing LLM responses by generating “thought”-provoking prompts vis a vis an input query and the current iteration of an LLM’s response. Unlike static or semi-static approaches, e.g. Chain of Thought (CoT) or Tree of Thoughts (ToT), IoT adapts its reasoning path dynamically, based on evolving context, and without generating alternate explorative thoughts which are ultimately discarded. The three components of the IoT framework are (1) an Inner Dialogue Agent (IDA) responsible for generating instructive, context-specific prompts; (2) an LLM Agent (LLMA) that processes these prompts to refine its responses; and (3) an iterative prompting loop that implements a conversation between the former two components. We introduce two variants of our framework: Autonomous Iteration of Thought (AIoT), where an LLM decides when to stop iterating, and Guided Iteration of Thought (GIoT), which always forces a fixed number iterations. We investigate the performance of IoT across various datasets, spanning complex reasoning tasks from the GPQA dataset, explorative problem-solving in Game of 24, puzzle solving in Mini Crosswords, and multi-hop question answering from the HotpotQA dataset. Our results show that IoT represents a viable paradigm for autonomous response refinement in LLMs, showcasing significant improvements over CoT and thereby enabling more adaptive and efficient reasoning systems that minimize human intervention.
Prompt engineering overview - Anthropic
This guide assumes that you have: